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The EUROPEAN SOFTWARE PATENTS Knowledge Base
Computer games
10 articles
Scheduling online sessions: non-technical
Flight simulators: partly technical
Implementing a game tournament: non-technical
Simultaneously generating a winning outcome in game machines: non-technical
Controlling an avatar: non-technical
Centralized vs. distributed gaming system: technical (but obvious)
Functional implementation of a lottery game: non-technical
Controlling location-based functionality of a gaming device: technical
Customizing a shared online environment: non-technical
Improving functional quality of the graphical layout of a video game: technical